![]() ![]() After the fighting's over, you and Morgan, along with other members of the 95th like Zoey the optimistic mechanic, Floyd the nature-loving scientist, and Sargent Ramsey the trigger-happy heavy machinegunner, are sent to The Frontier to boost troop numbers at a desolate outpost under constant siege by vicious animals and the local Raider tribes.Īnd so you build some houses, make a Barracks, train some troops, and start the game.īattle Nations is a combination of a farm game and a war game: you have to build and maintain various shops, farms, and factories to supply your base with Gold, XP, and various raw and processed materials, which you can put into training troops or building vehicles for use in battle. Also with you is your Lieutenant Morgan, absolutely ecstatic to serve under you and declaring you the best boss he's ever had. The Empire is caught up in a civil war between loyalist and rebel assets of the army, and the game's first tutorial mission puts you in a major battle in the war under the direct command of General Ashe, top Imperial commander and military genius. Puppets - this is also a common idea, you probably know what to do here but it would be cool to create puppets.Battle Nations is an iOS Game (also recently ported to Mac and Greenlit on Steam) by Z2Live that gives you the role of Captain of the 95th Rifle Division in the Imperial Army.Another thing for revolts - Revolt likelihood for dead countries or cities in specific countries would be cool.Little war fix - It would be better for the nation AI to actually aim at land, for example if Germany aimed at Poland's capital or other cities to make it have strategy. ![]() also maybe a create or update city button? a bigger city would be cool aswell, maybe a capital having area like the old capital did which the enemy had to fully conquer It would be cool to make it possible to see city names on a toggle and click on them to see a setting menu where you can see the cities' population and revolt likelihood (coming to it in 6.). If a settlement grows into a village, their dot grows, and if they grow into a town, it is red, into a city and it is a square and to a capital and it is dark red with two squares. These also effect population in those areas. Cores replacement - I think the cores thing should be replaced by settlements, which can grow into villages, towns, cities and metropolises (capitals).it would be cool if you can hover over a pixel and it shows you the population (enable or disable) If you have a higher population you are likelier to win a war (I know you can disable random CE, but still it adds to the game) Maybe you can add a population map mode where people could see where the population is, this could also add to the game where the highly populated areas can split off or if other countries take the highly populated areas their population goes higher. Population matters on the amount of land you have and on the diplomacy (wars reduce your population). Population - this is a common suggestion, but I have another idea for it.Ideologies (communism, facism etc) - they will be a symbol somewhere in the nation's menu and also impact CE, population (coming to it now) gold.Revolt shapes - Revolts to be better shaped and not a rhombus all the time.The Full Version (available here and on Steam) includes things like larger maps, better performance, ability to disable AI (so you can declare all wars, alliances etc), custom borders, pre-set maps with nations, more terrain types, economy, improved god powers and much more! This Game is Not Supported on Mobile or Chromebook! Any mobile versions you might see are fake, not safe, and you shouldn't download them! Get the Full Game: The game has some statistics which can help in finding ancient nations and comparing them to each other. World Building: This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed.Nation management: You can edit the names of nations you have a particular interest of, even after they have been destroyed.Session management: You have some control over the initial setup of the world by spawning a select number of nations before randomization.Maps: The game currently has 12 different maps provide interesting layouts for your game, in addition to a Custom Map Painter.AI-only: In this game you observe randomized nations interact with each other and ultimately try to control the world in a massive free-for-all !.Ages of Conflict is a versatile World Map Simulation Game ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |